KeyedPool
Combinators
Signature
declare const get: {
<K>(key: K): <A, E>(self: KeyedPool<K, A, E>) => Effect<A, E, Scope>;
<K, A, E>(self: KeyedPool<K, A, E>, key: K): Effect<A, E, Scope>;
};invalidate
Invalidates the specified item. This will cause the pool to eventually reallocate the item, although this reallocation may occur lazily rather than eagerly.
Signature
declare const invalidate: {
<A>(item: A): <K, E>(self: KeyedPool<K, A, E>) => Effect<void>;
<K, A, E>(self: KeyedPool<K, A, E>, item: A): Effect<void>;
};Constructors
Makes a new pool of the specified fixed size. The pool is returned in a Scope, which governs the lifetime of the pool. When the pool is shutdown because the Scope is closed, the individual items allocated by the pool will be released in some unspecified order.
Signature
declare const make: <K, A, E, R>(options: {
readonly acquire: (key: K) => Effect.Effect<A, E, R>;
readonly size: number;
}) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R>;Makes a new pool of the specified fixed size. The pool is returned in a Scope, which governs the lifetime of the pool. When the pool is shutdown because the Scope is closed, the individual items allocated by the pool will be released in some unspecified order.
The size of the underlying pools can be configured per key.
Signature
declare const makeWith: <K, A, E, R>(options: {
readonly acquire: (key: K) => Effect.Effect<A, E, R>;
readonly size: (key: K) => number;
}) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R>;makeWithTTL
Makes a new pool with the specified minimum and maximum sizes and time to live before a pool whose excess items are not being used will be shrunk down to the minimum size. The pool is returned in a Scope, which governs the lifetime of the pool. When the pool is shutdown because the Scope is used, the individual items allocated by the pool will be released in some unspecified order.
The size of the underlying pools can be configured per key.
Signature
declare const makeWithTTL: <K, A, E, R>(options: {
readonly acquire: (key: K) => Effect.Effect<A, E, R>;
readonly max: (key: K) => number;
readonly min: (key: K) => number;
readonly timeToLive: Duration.DurationInput;
}) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R>;makeWithTTLBy
Makes a new pool with the specified minimum and maximum sizes and time to live before a pool whose excess items are not being used will be shrunk down to the minimum size. The pool is returned in a Scope, which governs the lifetime of the pool. When the pool is shutdown because the Scope is used, the individual items allocated by the pool will be released in some unspecified order.
The size of the underlying pools can be configured per key.
Signature
declare const makeWithTTLBy: <K, A, E, R>(options: {
readonly acquire: (key: K) => Effect.Effect<A, E, R>;
readonly max: (key: K) => number;
readonly min: (key: K) => number;
readonly timeToLive: (key: K) => Duration.DurationInput;
}) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R>;Models
A KeyedPool<K, A, E> is a pool of Pools of items of type A. Each pool in the KeyedPool is associated with a key of type K.
Signature
interface KeyedPool<in K, in out A, out E = never> extends Variance<K, A, E>, Pipeable {
get(key: K): Effect<A, E, Scope>;
invalidate(item: A): Effect<void>;
}Other
Symbols
KeyedPoolTypeId
Signature
declare const KeyedPoolTypeId: unique symbol;KeyedPoolTypeId type
Signature
type KeyedPoolTypeId = typeof KeyedPoolTypeId;
Retrieves an item from the pool belonging to the given key in a scoped effect. Note that if acquisition fails, then the returned effect will fail for that same reason. Retrying a failed acquisition attempt will repeat the acquisition attempt.